using UnityEngine;
using System.Collections;

public class StateVampStop : State<VampiroControl> 
{
    static StateVampStop m_instance = new StateVampStop();
    public static StateVampStop instance { get { return m_instance; } }

    public override void OnEnter(VampiroControl behaviour)
    {
//		behaviour.controller.speed = 0;
  //      behaviour.controller.ResetPath();
//		behaviour.transform.rigidbody = false;
    }

    public override void OnUpdate(VampiroControl behaviour)
    {
       
    }

    public override void OnExit(VampiroControl behaviour)
    {
		
    }

    public override void OnAction(string name, VampiroControl behaviour, object value)
    {
        
    }

   

}
